A single ban, three phone calls, an out-of-control narrative: Anthropic’s Darkest 24 Hours
One is Fable 5, and the other is Mythos 5. The former had just been publicly released, while the latter was targeted at more restricted cybersecurity customers. The ban came from the US Department of Commerce, covering clients outside the US as well as foreign nationals within the United States. Anthropic’s final choice was simple: take them all offline.
After reviewing all the details about this incident, we’ve roughly reconstructed the timeline of those 24 hours.
This article is sourced from the internet: A single ban, three phone calls, an out-of-control narrative: Anthropic’s Darkest 24 Hours
Author: Asher (@Asher_0210) With the World Cup approaching, the prediction market is already heating up. With over a month of fixtures and 104 matches, from the group stage to the knockout rounds, different teams take the field every day, generating new topics for discussion daily. Because of this, the two giants of the prediction market, Polymarket and Kalshi, have already staked their claims ahead of the World Cup. Polymarket has launched a World Cup section, but has not yet set up a separate prize pool, likely still relying on LPs for incentives; Kalshi, while offering a $1 million prize pool for the champion prediction, requires US KYC for participation. Polymarket’s dedicated World Cup prediction interface But the excitement in the World Cup prediction market isn’t limited to Polymarket and Kalshi.…






